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商品名稱: Lynda.com CINEMA 4D R13 New Features


商品分類: 電腦認證與應用學習


商品類型: CINEMA 4D R13 新功能教程視頻軟體


語系版本: 英文正式版


運行平台: Windows XP/Vista/7


更新日期: 2012-05-03




內容說明:



Lynda.com 出品的時長2小時14分鐘的CINEMA 4D R13新功能教程視頻,由Rob Garrott簡述了

MAXON公司CINEMA 4D的渲染,著色,字元工具,其中包括一些重要的改進R13的更新。並演示

了其相機和深度場和運動模糊控制功能,如物理渲染引擎,創建參數運動CMotion系統;和新修

訂的著色。當然也包括簡化工作流程;課程包括練習文件。

英文說明:



This course spotlights the R13 update for MAXON CINEMA 4D, which includes

some key improvements in the rendering, shader, and character tools.

Author Rob Garrott shows animators how to find their way around the

interface, and demonstrates features such as the Physical Render engine,

with its camera and depth of field and motion blur controls; the CMotion

system for creating parametric movement; and the new and revised shaders.

The course also covers the streamlined workflow for Adobe After Effects

Exchange and the new file format options OpenEXR and Xref. Exercise files

are included with the course



Topics include:



>> Comparing the menus, viewports, and other interface differences



>> Enabling progressive rendering with the Physical Render engine



>> Building and applying rigs with the character object



>> Working with the new Collision Deformer



>> Using the new shaders: Mograph Multi Shader, subsurface scattering, brick, and more



>> Embracing the new stereoscopic workflow



Introduction

Welcome 00m 52s

Using the exercise files 00m 27s

17m 41s

1. Interface and Navigation Changes Introducing the R13 interface 05m 34s

Comparing the main menu bar 03m 07s

Comparing modes and tools icons 03m 20s

Comparing Object Manager tabs and layout buttons 01m 41s

Comparing contextual menus 01m 46s

Comparing viewport menus 02m 13s

26m 23s

2. Render Engine Enhancements What is the Physical Render Engine? 01m 25s

Physical Render: Physical Camera 06m 09s

Physical Render: depth of field 06m 41s

Physical Render: motion blur 06m 56s

Physical Render: progressive rendering 05m 12s

30m 48s

3. New Character Tools and Improvements Using the Character object for building and applying rigs 10m 25s

Using the CMotion system for creating parametric movement 08m 27s

The newly designed Muscle system 07m 17s

The new Collision deformer 04m 39s

27m 57s

4. New and Revised Shaders Mograph Multi Shader 07m 04s

Subsurface Scattering shader 07m 26s

Brick shader 08m 36s

Terrain Mask shader 04m 51s

27m 00s

5. Workflow Additions After Effects Exchange improvements 04m 47s

Stereoscopic workflow 08m 11s

Multipass OpenEXR files 08m 40s

Xrefs format rewrite 05m 22s

00m 57s

Conclusion Conclusion 00m 57s








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